Explore the games

One app · iPhone and iPad

Slide, draw, assemble… Find your own way to solve.

Explore the games
Underwater Routes board with coloured pairs to connect.

A path that fits

2–3 years

Observe, touch, discover

First matches and simple gestures, with an adult.

Traffic board with vehicles to slide out of the way to clear the exit.
4–5 years

Choose and combine

Combine shapes, adjust paths, try another order.

Traffic board with vehicles to slide out of the way to clear the exit.
6 years and up

Think ahead

Plan a detour, keep a passage open, build a mechanism.

Traffic board with vehicles to slide out of the way to clear the exit.

Ages are guides: choose a suitable path, with adult help for younger children.

Look, try, discover

A gesture, an idea, another try.

01

Traffic

Slide the vehicles

Slide vehicles along their direction of travel to clear the main vehicle’s exit.

  1. Find the main vehicle and its exit.
  2. Slide the vehicles blocking the way.
  3. Clear a route and guide the main vehicle out.

We explore · anticipation, order of actions, spatial awareness

Traffic board with space vehicles of different sizes and an exit on the right.
02

Routes

Draw the paths

Draw directly on the board to connect each pair of matching coloured endpoints.

  1. Find endpoints of the same colour.
  2. Draw a continuous path across the board.
  3. Connect the remaining pairs with compatible routes.

We explore · continuity, routes, organising space

Underwater Routes board with coloured pairs to connect.
03

Sokoban

Push the crates

Guide the character to push objects onto their targets.

  1. Find the objects and their targets.
  2. Move the character to push from the right side.
  3. Place every object while keeping needed passages open.

We explore · planning, consequences of a move, solving blockages

Sokoban in a library with a character, boxes, walls and targets.
04

Tangram

Assemble the shapes

Fill a silhouette with triangles, a square and a parallelogram.

  1. Look at the silhouette and available pieces.
  2. Adjust a piece’s orientation when needed.
  3. Arrange the shapes to cover the silhouette.

We explore · shapes, orientation, composition

Tangram silhouette with five coloured shapes in the reserve.
05

Tidying

Sort the toys

Sort toys into illustrated houses by shape, colour or both.

  1. Read the sign on each house.
  2. Choose a toy that follows the rule.
  3. Arrange the moves so every toy finds its place.

We explore · sorting, rules, organisation

Coloured toys in houses with illustrated rules and a waiting space.
06

Mosaics

Build the pattern

Copy a model, continue a colour sequence or fill a frame using coloured clues.

  1. Look at the model, sequence or clues.
  2. Choose a piece and rotate it if allowed.
  3. Complete the pattern in the correct spaces.

We explore · patterns, colours, spatial assembly

Mosaics frame with coloured clues and shaped pieces in the reserve.
07

Mirrors

Turn the mirrors

A lantern sends light through the garden.

  1. Follow the ray from its source.
  2. Place or turn the movable mirrors.
  3. Guide the light to the fireflies.

We explore · directions, cause and effect, routes

Mirrors garden with a light source, mirrors and fireflies.
08

Gears

Connect the gears

Place toothed wheels on available axles to carry motion from the driving wheel to the mechanisms.

  1. Find the driving wheel and target mechanisms.
  2. Place wheels of the right size on useful axles.
  3. Check the transmission and any required rotation direction.

We explore · transmission, size and connections, rotation direction

Gears board with wheels, axles and a space delivery scene.
09

Water gardens

Join the pipes

Connect and turn pipes, then set the taps to bring water to the plants.

  1. Find the source and plants.
  2. Connect pipes and adjust the taps.
  3. Follow the water and adjust the network.

We explore · networks, cause and effect, sharing

Water garden pipes with a source, three plants and pieces to connect.
10

Symmetry

Complete the reflection

Rebuild the reflection of a drawing across a line.

  1. Look at the model and symmetry line.
  2. Choose a piece and its reflected position.
  3. Check distance, colour and orientation.

We explore · reflections, distance from an axis, orientation

Symmetry board with a model, a reflection axis and coloured pieces.
11

Dominoes

Match the pictures

Join dominoes by matching their pictures.

  1. Compare pictures at both ends.
  2. Choose and orient a matching domino.
  3. Continue until the board’s goal is met.

We explore · matching, chains, order

A chain of illustrated dominoes and pieces for its two ends.
12

Balance

Distribute the weights

Place, remove or move objects on the two pans and observe the change.

  1. See which pan is heavier.
  2. Choose objects for the two sides.
  3. Adjust until the required balance is reached.

We explore · comparison, quantities, combinations

Balance scale with animals of different weights and an object reserve.
13

Marbles

Build the tracks

Complete rails, turn bends and set junctions to guide the marble to its nest.

  1. Find the start, nest and existing rails.
  2. Complete and orient the route and junctions.
  3. Follow the trial and fix blocked passages.

We explore · routes, trial and correction, anticipation

Marble route with rails, bends, a tunnel, a junction and a nest.
14

Constellation

Find the stars

Stars light up in an illustrated sky.

  1. Watch the stars light up.
  2. Recall their positions on your turn.
  3. Complete the pattern, keeping the order when required.

We explore · observation, visual memory, sequences

Constellation sky with stars to observe and remember.

A path you can return to

Choose the right path.

Each completed level opens the next.

Pick up where you left off.

Traffic menu with illustrated sections and progress markers.

Start for free.

Extend the adventure with one purchase.

12 free levels per game and age path. One purchase unlocks 3,024 additional levels across all 14 games, with no subscription.

The full unlock price is shown in the app before purchase.

504free levels
3 528levels in total

Parents’ questions

What age can children start?

Paths begin at age 2: ages 2–3, 4–5 and 6+. These are difficulty guides. An adult can support younger children and choose the suitable path.

Which games are included?

Traffic, Routes, Sokoban, Tangram, Tidying, Mosaics, Mirrors, Gears, Water gardens, Symmetry, Dominoes, Balance, Marbles and Constellation.

Can you switch games within the same app?

Yes. All 14 games share the Tibumo Puzzle home screen. Choose another game to explore a new action or idea.

Is the app free?

The iOS offer provides free installation and 504 free levels: 12 levels in each of the three paths and each of the 14 games. Extra levels use one optional purchase. An Android version is planned; its purchase flow is not active yet.

Do I need to pay for each game?

No. On iOS, one unlock covers all 14 games and their three paths. There is no subscription. The applicable price is the one shown by the App Store before confirmation.

Do I need an account?

No Tibumo account is needed to play. On iOS, your Apple account is used to buy or restore access; it does not sync Puzzle progress.

Can children play offline?

Games and content are included in the app. Buying or restoring the unlock needs a Store connection. Games and progress are saved on the device.

Is progress saved?

Progress, games and settings are saved locally. When a game reopens, its menu returns to the remembered level. This is not cloud synchronisation: deleting the app or its data can remove the save.

Can a move be undone?

Games offer undo, restart and hints where available. Useful rotation and flip controls are close to the relevant pieces.

What does dark mode change?

Home, menus and settings change appearance. Game boards keep their original illustrations and colours: dark mode does not filter the games.

Does the app contain ads?

Tibumo Puzzle has no ads. The offer consists of free levels and an optional full unlock.

How do I access settings and purchase?

Settings are grouped in the parent area, protected by a calculation or a four-digit code, depending on the selected configuration.

Need a little guidance?

Tibumo Puzzle help Legal notice

Another idea to try?

Find the game that sparks your curiosity.

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